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Werewolf: The Apocalypse – Earthblood has got loads of bloody rampaging, but is still lacking

You can’t help but feel that the game is dated

When the first trailer for Werewolf: The Apocalypse – Earthblood came out, it was clear that there is going to be a lot of destructive combat that is going to get bloody. We did get that. The game sticks to the classic 1992 card game lore and we a surprising factor about the protagonist is that he’s an eco-terrorist. And eco-terrorism just becomes a whole lot more easier if you can shape-shift into a werewolf as well as a normal wolf.

Pluses and minuses

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The game did well in its stealth areas, and it’s usually a better option in most levels, rather than ripping surprised corporate employees into shreds. Including the stealth option prevents it from being a button-mashing brawler and manages to bring some modernity into what would be a very outdated concept.

The pacing of the game is good, but it seems accidental. For example, most stealth missions ended in going on a rampage to get things over with, and if a stealth part is coming up, our protagonist Cahal gets into a crouching position automatically. It like they’re ordering us that we won’t be able to proceed smoothly unless we turn into a wolf.

Throwing down as a werewolf is a lot of fun, and you get a rage meter, with which you can perform special moves. Most enemies take just one slash to die but guards with riot shields and stun batons take extra effort.

The graphics

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This is something that many players found a problem with. It’s just not right for a game that’s available on next-gen consoles like the PS5 and Xbox Series X/S. The graphics and mid-level conversations are similar to that of Batman: Arkham Asylum or Elder Scrolls which came out over a decade ago.

But if you are not that critical about appearances and just want to play a good old slash and dash game, then this is the one for you.

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