Creative Assembly is responsible for the development of the turn-based strategy and real-time tactics video game known as Total War: Warhammer III, which was published by Sega.
It is the third game in the Total War series to be set in the Warhammer Fantasy fictional universe (after the releases of Total War: Warhammer in 2016 and Total War: Warhammer II in 2017).
It is a part of the Total War series. The video game was not available for purchase until February 17, 2022, despite the fact that it had been announced on February 3, 2021.
Turn-based strategy and real-time tactics gameplay are both featured in Total War: Warhammer III, just like they are in its forerunners and in the other games in the Total War series.
The campaign is played in a turn-based fashion, and players are tasked with moving armies over the battlefield and managing settlements. Players interact diplomatically with AI-controlled factions as well as participate in combat with those factions.
When armies collide, the ensuing fight takes place in real-time. The game will also include a mode called custom battles, in which players can design their own individualized real-time conflicts, in addition to online multiplayer conflicts.
In addition, a combined world map will be developed for owners of the first two games, much like how the “Mortal Empires” campaign in Total War: Warhammer II was developed for owners of the first two games in that game. Those who own races from the first two games will have the same races unlocked for multiplayer in the third game.
The races that were announced alongside the game are the human civilizations of Grand Cathay (based on Imperial China) and Kislev (based on Medieval Russia), as well as five Chaos factions: four devoted to each of the Chaos Gods (Khorne, Tzeentch, Nurgle, and Slaanesh), and the Daemons of Chaos, led by a Daemon Prince that can be customized by earning “Daemonic Glory” through the course of the campaign.
A second race, the Ogre Kingdoms, will be made available to individuals who are considered “early adopters” (those who pre-purchased the game before release or purchased it within the first week after release).
The primary storyline of the game takes place in the Realm of Chaos, which is rumored to be the origin of all magic in the Warhammer Fantasy universe.
The campaign map will reportedly be “twice as large” as the Eye of the Vortex campaign map that was featured in Total War: Warhammer II, as stated by the director of the game, Ian Roxburgh.
Urson, the Bear-God, was said to have the power to end winter with his roar in the territories of Kislev just as spring was beginning to emerge. This would usher in the season of summer.
Urson vanished one day, and ever since then, Kislev has been enduring an endless winter. This has gone on for seven years. Tzarina Katarin dispatches the Barkov brothers, Yuri and Gerik, on an expedition to the far north in order to look for the deity who has gone missing.
Yuri is in the middle of his recitation when he suddenly hears Urson’s voice. Urson asserts that he is currently being held captive at the Howling Citadel, which can be found in the Chaos Wastes.
Yuri, together with his brother and his army, embarks on a journey to the Chaos Wastes in order to rescue his god, but along the way, he finds himself becoming more and more corrupted by the forces of chaos.
In the end, Yuri is responsible for the death of his brother, Gerik, and he offers Gerik’s skull to a Greater Daemon of Khorne in order to construct a bridge made of skulls that will allow him to cross the Howling Citadel.
Yuri and his army make it to the Howling Citadel, and after Yuri and his army win the battle against a chaos-corrupted Boyar and his men protecting the gate to the citadel, Yuri travels through a portal into the Realm of Chaos.
Upon exiting the portal, Yuri discovers the imprisoned Urson and is hailed by Be’lakor, the first of the Daemon Princes, who is voiced by Richard Armitage. Yuri is able to free Ursun. Be’lakor admits that he was the one who led Yuri by imitating Urson’s voice and that he was the one who steered her.
Urson begs Yuri to set him free, but Be’lakor tricks Yuri into believing that Urson is weak and unworthy of his worship. Be’lakor then tempts Yuri to kill the god and take his power for himself by convincing him that Urson is not worthy of his adoration.
Yuri fires a bullet infused with chaos into the heart of the Bear-God, which causes Urson to roar in agony. As a consequence of the subsequent chain reaction, Yuri is catapulted back to the material plane, where she sustains significant injuries upon impact with the ground.
As he nears death, Yuri pleads with the Chaos Gods to spare his life by accepting the sacrifice of his soul. His prayer is heard by the Chaos Gods, and they elevate him to the position of Daemon Prince.